MediaTek has just unveiled an upgrade to its Helio P90 processor. MediaTek Helio P95 still features the same APU 2.0 engine for AI accelerator but with a 10% performance improvement based on ETH Zurich benchmark, and the PowerVR GM 9446 GPU clock has been increased as well to deliver a 10% graphics performance boost. The company also claims a “60% shorter GPU rendering-to-display pipeline”, but it’s unclear whether the comparison is against the P90 processor or other “typical” Arm processors.
MediaTek Helio P95 key features and specifications:
- CPU – 2x Arm Cortex-A75 processors @ 2.2GHz and 6x Arm Cortex-A55 processors @ 2.0GHz using DynamIQ technology
- GPU – Imagination PowerVR GM 9446 GPU
- NPU – MediaTek APU 2.0 fusion AI architecture with 1127 GMACs
- MediaTek CorePilot for sustainable peak performance, longer battery life, and lower operating temperature
- System Memory – Up to 8GB of dual-channel LPDDR4x memory @ 1866 MHz
- Storage – UFS 2.1 storage
- Display – Full HD+ (2520×1080) resolution, 21:9 aspect ratio
- Up to 64MP single camera or 24+16MP dual camera
- Triple-ISP design with 14-bit RAW and 10-bit YUV processing
- 32MP @ 30FPS with ZSD or 16MP @ 480FPS
- Advanced hardware Depth Engine with 30fps real-time bokeh and AI-enhanced precision that provides 6X performance and 2.25X high resolution
- Cellular Connectivity – Advanced Cat 12/13 4G LTE modem with 4×4 MIMO, 3CA, 256QAM, dual 4G SIM and worldwide connectivity features
- Wireless Connectivity
- 802.11 a/b/g/n/ac WiFi 5
- Bluetooth 5.0
- Location – GPS, GLONASS, Beidou, Galileo
- FM Radio
- Process – 12FFC
If we ignore the NPU and GPU performance improvements, the specs between Helio P90 and P95 are exactly the same save for higher camera resolution support (64MP vs 64MP). Most people will not even notice the difference between the two.
[Update: One important difference we missed is the including of MediaTek HyperEngine game technology that aims to lower networking and graphics latency, lower power consumption, and improve picture quality . That’s notably what enables a “60% shorter GPU rendering-to-display latency pipeline”]
More details can be found on the product page.
Jean-Luc started CNX Software in 2010 as a part-time endeavor, before quitting his job as a software engineering manager, and starting to write daily news, and reviews full time later in 2011.