ESP32-P4 MacOS emulator

Macintosh emulator works on ESP32-P4 display devkits from M5Stack and Waveshare

ESP32 chips have been used for retro gaming and computing for years, but Austin McChord (Amcchord) adds to that with a Macintosh emulator ported to a couple of ESP32-P4 display devkits. His project is a full port of the BasiliskII Macintosh 68k emulator, bringing classic Mac OS (System 7.x through Mac OS 8.1) to portable ESP32-P4 embedded devices with touchscreen, USB peripherals, and WiFi support through an ESP32-C6 on the boards. The main development platform appears to be the M5Stack Tab5 equipped with a 5-inch touchscreen display with 1280×720 resolution. However, if you need something with a larger screen, the Waveshare ESP32-P4-WIFI6-Touch-LCD-10.1 is also supported, and features a 10.1-inch display with 1280×800 resolution and a 10-point capacitive touchscreen. The actual Mac OS resolutions used are 640×360 and 640×400, respectively, then scaled twice to the native resolution of the display. Highlights of the project: CPU –  Motorola 68040 emulation with FPU (68881) […]

PaperBoy E Ink ESP32-S3 Gameboy emulator

PaperBoy Game Boy Emulator works at 60 FPS on ESP32-S3 E Ink devkit

60 FPS gaming on an E Ink display? That doesn’t seem right… But that’s exactly what Wenting Zhang’s PaperBoy Game Boy emulator project does, using the M5Stack PaperS3 devkit, pairing an ESP32-S3 wireless microcontroller with a 4.7-inch E Ink display with 960 x 540 resolution. One of the tricks here is that the bottom part of the ePaper touchscreen display is used for control buttons and doesn’t need to be refreshed, while the active part only requires 160 x 144 resolution, scaled three times to represent various shades of grey. Contrary to most small Eink devkits, the PaperS3 features a screen with a raw row/column driver interface, which enabled him to drive the display while bypassing the normal waveform method, and deliver a higher refresh rate up to 60 FPS. Wenting didn’t reinvent the wheel for the Game Boy emulation part, and after testing three different emulators, he went with […]


MSX2+ Emulator for ESP32-S3

Bare-metal MSX2+ Emulator for ESP32-S3 offers custom LCD_CAM VGA implementation & Z80 optimizations

Ivan Svarkovsky’s S3-MSX-PC open-source project implements a bare-metal MSX2+ emulator running on an ESP32-S3 microcontroller and outputting 64-color VGA via a simple R-2R resistor ladder. It’s a fork of the Retro-Go emulator for ODROID-GO and other ESP32 devices, but with various optimizations. It was tested on an off-the-shelf ESP32-S3 board with one core handling the game logic and the other video and audio output. VGA is implemented through a clever resistor network that converts digital data into an analog signal that any old monitor understands, while audio relies on Sigma-Delta modulation with a multi-stage PDM filter. The USB host port on the board allows for the connection of a keyboard. S3-MSX-PC firmware highlights: Emulation Core – fMSX 6.0 — Full MSX1 / MSX2 / MSX2+ support Video Output VGA 640×480@60Hz, 16-bit parallel RGB via LCD_CAM Color Depth – 64 colors (2 bits per channel: R, G, B) Audio – PDM Stereo […]

Windows 95 on ESP32-S3 LCD board

Windows 95 made to run on ESP32-S3 hardware with Tiny386 x86 PC emulator

He Chunhui (hchunhui) has developed the Tiny386 x86 PC emulator in C (C99) and managed to run Windows 3.1/3.2 and Windows 95 on an ESP32-S3 devkit with a 3.5-inch display. We had already seen Linux 5.0 boot on an ESP32 board, and Olimex ESP32-S3-DevKit-LiPo run a more recent Linux 6.3 image, but I think it might be the first time somebody has loaded Windows on ESP32 hardware. Bear in mind that since the Tiny386 is an emulator running SeaBIOS, it can also boot the Linux kernel directly. He Chunhui explains that the i386 CPU emulator is built from scratch and still lacks some features, such as debugging, hardware tasking, and certain permission checks. It also includes some 486 and 586 instructions to be able to boot a modern Linux kernel and Windows. The code is rather small as the CPU emulator is only about 6,000 lines of code (LOC) long, […]

Velxio multi board simulator

Velxio is an open-source, self-hosted Arduino, Raspberry Pi, and ESP32 simulator

Velxio is an open-source, self-hosted simulator for Arduino, ESP32, and Raspberry Pi boards that works directly in your web browser. You can drag-and-drop boards, connect components and modules, write and run code in Arduino or Python, and access the serial console, all without hardware. If it looks similar to what the Wokwi simulator has to offer, it’s because Velxio was inspired by it and even integrates the AVR8 CPU emulator, RP2040 emulator, and QEMU fork for ESP32 Xtensa emulation from the Wokwi project. But the key difference is that Velxio can be self-hosted, although there’s also an online demo. Velxio currently supports 19 targets across five architectures AVR8 (ATmega / ATtiny) Arm Cortex-M0+ (Raspberry Pi RP2040) RISC-V RV32IMC/EC (ESP32-C3 / CH32V003) Xtensa LX6/LX7 (ESP32 / ESP32-S3 via QEMU) Arm Cortex-A53 (Raspberry Pi 3 Linux via QEMU) The project also offers 48 components. The developer mentions that additional features compared to […]

PicoIDE IDE drive emulator

PicoIDE – An open-source hardware IDE/ATAPI drive emulator for vintage computers (Crowdfunding)

PicoIDE is an open-source hardware IDE/ATAPI drive emulator based on a Raspberry Pi RP2350 board and designed to replace hard drives and CD-ROM drives in vintage computers with microSD card storage. Users don’t need to burn optical discs or deal with old IDE hard drives with bad blocks, and instead, they can simply put their disk images on a microSD card and swap between them as needed. Two versions are offered, namely the PicoIDE Base featuring full IDE/ATAPI emulation in a standard 3.5-inch enclosure with a microSD card slot, and CD audio output, and the PicoIDE Deluxe, adding an ESP32-C3-based front panel with WiFi connectivity, an OLED, and navigation buttons. PicoIDE specifications: MCU – Raspberry Pi RP2350 microcontroller CPU 2x Arm Cortex-M33 cores @ 150 MHz 2x Hazard3 RISC-V cores @ 150 MHz Up to two cores can be used at any time (configured at boot) Memory – 520KB SRAM […]

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ESP32 Rainbow

ESP32 Rainbow is an open-source, ESP32-S3-powered ZX Spectrum single board computer (Crowdfunding)

Retrocomputing enthusiasts will be delighted to learn that a new ZX Spectrum replica is on the market: the ESP32 Rainbow. The single board computer swaps the Zilog Z80 for an ESP32-S3 microcontroller chip running an emulator, bringing the classic 80s computer back to life with a modern twist. It features a built-in color display, a microSD card slot for storage, a built-in touch keyboard in the ZX Spectrum style, and a USB Type-C port for power and data. The keyboard was recreated using full-color UV printing and is the most true-to-life component of the ESP32-S3-based ZX Spectrum single board computer. The touch keys won’t likely offer the best typing experience but that is reminiscent of the original ZX Spectrum. A lovely cherry on top is that the onboard USB-C port supports HID and the device can be used as a keyboard on another computer. The ZX Spectrum is one of […]

Olimex ESP32-SBC-FabGL

Olimex ESP32-SBC-FabGL board runs DOS, offers VGA , PS/2 keyboard and mouse connectors

Olimex ESP32-SBC-FabGL is an ESP32 single board computer that can serve as the brain of a retro computer with a VGA port, a 3.5mm audio jack, and two PS/2 ports for a keyboard and mouse that are handled by the open-source FabGL graphics library. The board also comes with a microSD card slot, a buzzer, and various expansion interfaces, and can be powered via its USB port or a LiPo battery.  FabGL implements several emulators including an Intel 8080 CPU emulator that allows the system to run various versions of DOS among other things. ESP32-SBC-FabGL specifications: Wireless module – ESP32-WROVER dual-core WiFi and Bluetooth module with 4MB flash, 8MB PSRAM Storage – MicroSD card slot Display – VGA connector, 12-pin LCD HAT connector to enable handheld designs Audio – 3.5mm audio jack, built-in buzzer USB – 1x USB-C port for power and programming User inputs – PS2 keyboard connector, PS2 […]

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