Raspberry Pi 4 gets Vulkan 1.2 conformance, Android Vulkan support

Vulkan deferred shading with shadows

Iglia has done more work on the graphics driver for the VideoCore VI GPU found in Raspberry Pi 4 and other Broadcom BCM2711-based hardware with Vulkan 1.2 conformance, and Roman Stratiienko added Vulkan 3D graphics acceleration to Android, or more exactly LineageOS. Raspberry Pi and Iglia have been collaborating together since the launch of the Raspberry Pi 4 SBC to develop a Khronos conformant Mesa 3D graphics driver for the board, and that’s a long-term project that’s been going on for over two years, and not quite finished yet. Here’s a non-exhaustive timeline of the project so far: February 2020 – Raspberry Pi 4 V3DV driver gets OpenGL ES 3.1 conformance, work on Vulkan starts with the basic triangle demo showcased June 2020 – Vulkan driver source code released with many demos working on Raspberry Pi 4 October 2020 – Iglia gives a project update status presentation for Raspberry Pi […]

Arm Immortalis-G715 GPU supports hardware-based ray tracing

Arm Mali-G615, Mali-G715, Immortalis G715

Arm has unveiled the new Immortalis family of flagship GPUs with support for hardware-based ray tracing starting with the Immortalis-G715 GPU, as well as two new premium Mali GPUs namely Arm Mali-G615 and Mali-G715. Software-based ray tracing was already implemented on Arm Mali G710 on SoC’s such as the MediaTek Dimensity 9000, but the hardware-based ray tracing in the Immortalis-G715 delivers over 300 percent performance improvements, and only uses 4% of the shader core area. This will be mostly used in games to generate realistic lighting and shadows as can be seen in the “before vs after” video demo below.   While hardware-based ray tracing is only available on the Immortalis-G715 GPU, all three new GPUs feature a new execution engine and support variable rate shading. The Immortalis-G715 flagship GPU will come with 10 or more cores, the Mali-G715 with 6 to 9 cores, and the Mali-G615 with 6 cores […]

Think Silicon NEOX RISC-V GPU offers 3D graphics or AI acceleration

Think Silicon NEOX RISC-V GPU

Think Silicon NEOX GPU family with models optimized for graphics (NEOX|G) or artificial intelligence (NEOX|A) is based on the RISC-V RV64C ISA instruction set with adaptive NoC, and offers up to 64 cores delivering up to 409.6 GFLOPS at 800MHz with support for FP16, FP32 and optionally FP64 and SIMD instructions. The NEOX GPUs can be integrated into microcontrollers, crossover processors, and even more powerful application processors, and target AI, IoT/Edge, and media processing in consumer and industrial devices. Each shader of the GPU is a programmable 64-bit RISC-V (RV64GC) core running a real-time operating system (RTOS) and the GPU is supported by lightweight graphics and machine learning frameworks. The multi-threaded GPU system can be customized for graphics, machine learning, vision/video processing, and general-purpose compute (GPGPU) workloads. The solution is meant to be integrated into 32-bit SoCs designed for smartwatches, augmented reality (AR) eyewear, video surveillance, and smart display terminals […]

Imagination open sources PowerVR Series 1 GPU drivers

PowerVR Series-1 pen-source GPU driver

Saying that Imagination Technologies is not exactly popular in the open-source community would be an understatement, but the company has just open-sourced the driver source for Power Series 1 GPUs namely Midas Arcade, PCX1, and PCX2. If those names do not ring a bell, it might be because some of you may not have been born when PowerVR GPUs were first unveiled in 1995, and launched in products in 1996/1997. Developed jointly by VideoLogic and NEC, PowerVR was touted as the “future of high-quality 3D graphics for the next generation of interactive entertainment”, “whether you are developing 3D systems for console, PC, or arcade systems”. VideoLogic was renamed Imagination Technologies in 1999. The PowerVR PCX1/PCX2 GPUs were notably used in the Apocalypse 3D/3Dx and Matrox M3D graphics cards with support for Direct3D and playing games such as Tomb Raider or Wipeout XL on Windows PCs. I can remember playing those […]

Doom ported to Raspberry Pi RP2040

Raspberry Pi RP2040 Doom

Doom has been ported to all sorts of platforms, including ESP32 platforms with 4MB PSRAM but “RP2040 doom” port of Doom to the Raspberry Pi RP2040 is more challenging, since RAM is limited to the measly 264KB built-in into the microcontroller, and for boards with only 2MB flash like the Raspberry Pi Pico, storage capacity becomes an issue. But Graham Sanderson solved all those issues by compressing the data, changing the code to use less RAM, making full use of the two Arm Cortex-M0+ cores, both overclocked at 270 MHz, in order to run Doom (DOOM1.WAD) on Raspberry Pi Pico at 320×240 resolution @ 60 fps, and the full Ultimate Doom and DOOM II WADs expected to fit into Raspberry Pi RP2040 boards with 8MB SPI flash. The port was based on Chocolate Doom, OPL2 emulation for audio support was derived from the emu8950 project, and sound effects were compressed […]

DirectFB2 project brings back DirectFB graphics library for Linux embedded systems

DirectFB2

DirectFB2 is a new open-source project that brings back DirectFB, a graphics library optimized for Linux-based embedded systems that was popular several years ago for 2D user interfaces but has since mostly faded away. DirectFB2 attempts to preserve the original DirectFB backend while adding new features such as modern 3D APIs like Vulkan and OpenGL ES. I personally used it in 2008-2009 while working with Sigma Designs media processors that relied on the DirectFB library to render the user interfaces for IPTV boxes, karaoke machines, and so on. I remember this forced me to switch from a MicroWindows + Framebuffer solution, but the DirectFB API was easy enough to use and allowed us to develop a nicer user interface. I found out about the new project while checking out the FOSDEM 2022 schedule and a talk entitled “Back to DirectFB! The revival of DirectFB with DirectFB2” which will be presented […]

FOSDEM 2022 schedule with embedded Linux, IoT, automotive… sessions

FOSDEM 2022

While typically taking place in Brussels, Belgium, FOSDEM 2022 will take place online just like FOSDEM 2021 due to COVID-19 restrictions. The good news is that it means anybody can attend it live from anywhere in the world, and makes it more like “FOSDIM”, replacing European with International, in “Free and Open Source Developers’ European Meeting”. FOSDEM 2022 will take place on February 5-6 with 637 speakers, 718 events, and 103 tracks. I’ve made my own little virtual schedule below mostly with sessions from the Embedded, Mobile and Automotive devroom, but also other devrooms including “Computer Aided Modeling and Design”, “FOSS on Mobile Devices”, “Libre-Open VLSI and FPGA”, and others.   Saturday, February 5, 2022 12:30 – 13:00 – Five mysteries in Embedded Linux by Josef Holzmayr Once you start out in embedded Linux, there is a lot to do. Some things are obvious, some less so. First and foremost, […]

Samsung Exynos 2200 SoC features Xclipse 920 GPU with AMD RDNA 2 architecture

Samsung Exynos 2200

Samsung has just unveiled the Exynos 2200 Armv9 SoC equipped with Samsung Xplipse 920 GPU based on AMD RDNA architecture and promising console quality graphics on mobile devices. Manufactured with a 4nm process, the octa-core processor also features Arm Cortex-X2, Cortex-A710, and Cortex-A510 cores, a 5G modem for up to 7.35 Gbps downlink, 8K video encoding and decoding, as well as support for LPDDR5 memory and UFS 3.1 storage. Exynos 2200 specifications: CPU 1x Arm Cortex-X2 3x Arm Cortex-A710 4x Arm Cortex-A510 GPU – Samsung Xclipse 920 GPU built with AMD RDNA 2 technology enabling hardware-accelerated ray tracing (RT) and variable rate shading (VRS), a first on mobile according to Samsung VPU Video decode – 8Kp60 10-bit HEVC (H.265), 8Kp30 10-bit VP9, AV1 Video encode – 8Kp30 10-bit HEVC(H.265), VP9 AI – AI Engine with Dual-core NPU and DSP up to 52 TOPS (TBC) Memory – LPDDR5 Storage – UFS […]

EDATEC Raspberry Pi 5 fanless case