We previously discussed Allwinner business units where each can share the same silicon (with different a name) but maintains its own software stacks for different target applications. Allwinner A-Series is the most well-known as Allwinner A10 & A20 were very popular SoC for tablets and TV boxes many years ago. CNX Software received two slides that originated from Allwinner this morning. The first one shows the different Allwinner processor families, and the second provides a roadmap for A-Series processors for tablets with A33E, A100, and A200 coming this year and next. Let’s go through the Allwinner processor families first and their main use case: R-Series and MR-Series – Smart home applications A-Series – Tablets VR-Series – Virtual reality H-Series and F-Series- High-performance applications like multimedia (TV boxes) T-Series- Automotive, I suppose mostly infotainment V-Series – Camera SoCs XR/XIN-Series – Wireless chips like the infamous XR819 WiFi chip. AXP – PMIC (Power Management IC) accompanying the company’s Arm SoCs The second […]
Virtual reality headsets have been powered by application processors designed for smartphones, tablets, or even TV boxes. For example last year, I reviewed a low cost VR headset good enough to watch 360 / VR videos, but not gaming that was based on Allwinner H8 TV box processor. But we’ve previously seen Allwinner was working on VR9 & VR10 processors specifically designed for virtual reality headsets with launches scheduled for Q4 2016 and Q2 2017. There’s obviously been some delays, but the company also now formally launched Allwinner VR9 quad core Cortex A53 processor specifically designed for XR and VR headset (Extended / Virtual reality). Allwinner VR9 key features & specifications with parts that look specific to XR/VR highlighted in bold: CPU – Quad-Core Arm CortexM-A53 @ 1.8GHz with 32KB L1 I-cache + 32KB L1 D-cache per core, 512KB L2 cache, CoolFlex power management architecture GPU – Arm Mali-T760 @ 624MHz with supports for OpenGL ES3.2/3.1/3.0/2.0/1.1, DirectX11.1, OpenCL 1.2/1.1 and […]
Virtual reality has gotten a lot of hype in the last year or so, and so far there’s basically three ways to implement virtual reality: smartphone + VR headset, all-in-one headset, and PC + headset. Currently the former is the most popular option as it’s much cheaper than the other two, while PC based virtual reality provides the best user experience, but it’s quite pricey. Allwinner is now at Computex 2016 promoting their virtual reality solutions, and they see smartphone based VR peak in 2018, PC based VR have a slower growth, with All-in-one VR becoming the dominant force in 2020 and beyond. So the company is focusing on all-in-one Android VR headsets, starting with H8vr board featuring Allwinner H8 octa-core processor with 2GB RAM and 16GB storage, and mainly targeting 4K virtual reality videos, since the performance of current mobile processors does not really provide a good experience for games. Allwinner claims to have 20 partners working on their […]
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