Imagination PowerVR GT7900 GPU is Made for Game Consoles and Notebooks

Imaginatino Technologies has just introduced the most powerful GPU of their new PowerVR Series7 GPU family with GT7900 featuring 16 unified shading clusters and 512 ALU cores for game consoles, micro-servers, and notebooks. PowerVR GT7900 is still an embedded GPU with support for OpenGL ES 3.1 + AEP (Android Extension Pack) compatibility, full hardware support for tessellation and ASTC LDR and HDR texture compression standards. The new GPU delivers up to 800 GFLOPS (FP32) or 1.6 TFLOPS (FP16) graphics and compute performance at 800 MHz (using 16 nm FinFET+ manufacturing process), which compares to about 550 GFLOPS (FP32) for an Nvidia GeForce GT730M at comparable frequency. This is even more powerful than the Maxwell GPU found in Tegra X1 which delivers 1+ TFLOPS (FP16), although the Nvidia processor may have a lower power envelope. Combined with PowerVR Series5 decode and encode video processors and PowerVR V2500 camera processor, GT7900 can […]

MIPS Creator CI20 Development Board is Now Available for $65

When Imagination Technologies first announced their developer program for MIPS Creator CI20 board, they did not disclose the price, but based on the specifications I estimated that a decent price would be $70 o $80. The company has now announced broad availability of the board, which can be pre-ordered for just $65 or 50 GBP depending on the continent you live in, with shipping scheduled for the end of January 2015. This development board is based on Ingenic JZ4780 dual core MIPS processor with 1GB DDR3, 8GB flash,  and features an HDMI output up to 1080p, Audio in and out, a Fast Ethernet RJ45 port, a Wireless module with Bluetooth 4.0 and Wi-Fi, an IR receiver, and expansion headers. Several projects have already been ported by developers who got their free board a few months, ago including XBMC/Kodi, several games such as Spiral Episode 1, and beside Android 4.4 and […]

Imagination Technologies Introduces PowerVR Series7 GPUs with Up to 512 Cores, Virtualization Support

Imagination Technologies has announced a new PowerVR Series7 GPU architecture that will be used in their high end PowerVR Series7XT GPUs delivering up to 1.5 TFLOPS for mid range and high-end mobioe devices, set-top boxes, gaming consoles and even servers, as well as their low power lost cost PowerVR Series7XE GPUs for entry-level mobile devices, set-top boxes, and wearables. PowerVR Series7 GPU, both Series7XT and Series7XE GPUs, can achieve up to a 60% performance improvement over PowerVR Series6XT/6XE GPUs for a given configuration. For example a 64-core PowerVR7XT GPU should be up to 60% faster than a 64-core PowerVR Series6XT clocked at the same frequency, with all extra performance due to a different and improved architecture. Some of Series7 architectural enhancements include: Instruction set enhancements including added co-issue capability, resulting in improved application performance and increased GPU efficiency New hierarchical layout structure that enables scalable polygon throughput and pixel fillrate […]

PowerVR SDK v3.4 Supports WebGL, 64-Bit Android 5.0 Lollipop, and MIPS Linux

Imagination Technolgies has just released PowerVR SDK v3.4  including the latest compilers for PowerVR Series6 and Series6XT GPUs to PVRShaderEditor, several performance optimization, a new WebGL SDK, 64-bit support for Android 5.0 Lollipop, and Linux support for MIPS based processors. The company has revamped the user interfaces of their tools, and made the following key changes: PVRTrace, a tool to capture and analyze OpenGL ES and EGL API calls, now supports OpenGL ES 3.1, compressed trace files, and they’ve reduce the software memory usage PVRTune, a performance analysis tool, now features new counters, and  “significant” performance optimizations. PVRShaderEditor, a light-weight shader editing too, adds the latest compilers for PowerVR Series6 (FP32 and FP16) and Series6XT GPUs, as well as GLSL disassembler output. PVRTexTool, a utility for compressing textures, adds plugin support for Autodesk 3DSMax and Maya (2015 versions), and improves ETC decompression by up to 20% faster per surface. Imagination also […]

Imagination Technologies Unveils MIPS I6400 64-Bit Warrior Core

Imagination technologies has just announced their MIPS I6400 64-bit core for applications including embedded, mobile, digital consumer, advanced communications, networking and storage. MIPS I-class I6400 CPU family features a 64-bit architecture, hardware virtualization, multi-threading, multi-core and multi-cluster coherent processing, and MIPS32 code will run on MIPS64. The key features of these MIPS64 cores are listed as follows: Efficient, scalable 64-bit performance – The company claims MIPS I6400 achieves over 50% higher CoreMark performance and 30% higher DMIPS compared to “leading competitors in its class”. Hardware multi-threading – Supports up to four hardware threads per core, and  simultaneous multi-threading (SMT) technology leads to higher utilization and CPU efficiency. Preliminary benchmarking shows that adding a second thread leads to performance increases of 40-50% on benchmarks such as SPECint and EEMBC’s CoreMark, with less than a 10% cluster area increase. Hardware virtualization – Includes support for up to 15 secure/non-secure guests. Next-generation security […]

MIPS Creator CI20 Development Board Formally Announced, Free to Selected Developers

Earlier this month, I discovered MIPS Creator CI20 development board based on Ingenic JZ4780 dual core MIPS processor thanks to one of my reader.  Imagination Technologies has now launched the board, which will run Debian 7 first, soon support Android 4.4 and others Linux distributions, and the company places their MIPS board as a competitor to the popular ARM based boards such as the Raspberry Pi and BeagleBone Black. This is the first board part of Prpl initiative for open source Linux and Android software for the MIPS architecture. As a reminder, I’ll list the hardware specifications again: SoC – Ingenic JZ4780 dual core MIPS32 processor @ 1.2 GHz with Imagination PowerVR SGX540 GPU. 32kI + 32kD per core, 512K shared L2. System Memory – 1GB DDR3 Storage – 8GB NOR flash, 1x SD card slot, 1x SD card slot via expansion Video Output – HDMI up to 1080p Audio […]

MIPS Creator CI20 Development Board Powered by Ingenic JZ4780 SoC

There are plenty of ARM based development boards running Linux and Android, but with MIPS it’s a different story. Microchip does have some affordable development board powered by their MIPS MCUs, but these don’t have the hardware specs to run Linux based operating systems, and Ingenic Newton Platform for wearables can run Android and Linux, but it appears to be reversed to companies with virtual no documentation. There are some MIPS platform running OpenWRT on hardware such as routers or Wi-Fi boards, but these can’t be considered fully supported development boards. But Imagination Technologies is trying to make MIPS more relevant, first by launching Prpl developers’ community, and MIPS Creator CI20 development board powered by Ingenic JZ4780 dual core MIPS32 (Xburst) core processor with PowerVR SGX540 GPU should soon be available with complete documentation and source code. Let’s go through the hardware specifications first: SoC – Ingenic JZ4780 dual core […]

Imagination Technologies Unveils Low Power Low Footprint PowerVR GX5300 GPU for Wearables

Up to now most wearables are based on MCU solutions or derived from mobile platforms, which may either not provide the advanced features required by users, or consume too much power and take more space than needed. With Ineda Dhanush and Mediatek Aster, we’ve already seen silicon vendors design wearables SoCs, and now Imagination Technologies has just announced PowerVR GX5300 GPU targeting wearables with support for OpenGL ES 2.0, 480p to 720p resolution, and using 0.55mm2 silicon area based on 28nm process. PowerVR GX5300 GPU will be support Android, Android Wear, and Linux based operation systems, and according to the company has the following key features: Unified shaders – The TBDR graphics architecture offers unified shaders where vertex, pixel and GPU compute resources are scaled simultaneously. Low power and high precision graphics – All PowerVR GPUs offer a mix of low (FP16) and high precision (FP32) rendering and implement the […]

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