PowerVR GT7200 Plus and GT7400 Plus GPUs Support OpenCL 2.0, Better Computer Vision Features

Imagination Technologies introduced PowerVR Series7XT GPU family with up to 512 cores at the end of 2014, and at CES 2016, they’ve announced Series7XT Plus family with GT7200 Plus and GT7400 Plus GPUs, with many of the same features of Series7XT family, plus the addition of OpenCL 2.0 API support, and improvements for computer vision with a new Image Processing Data Master, and support for 8-bit and 16-bit integer data paths, instead of just 32-bit in the previous generation, for example leading to up to 4 times more performance for applications, e.g. deep learning, leveraging OpenVX computer vision API. GT7200 Plus GPU features 64 ALU cores in two clusters, and GT7400 Plus 128 ALU cores in a quad-cluster configuration. Beside OpenCL2.0, and improvements for computer vision, they still support OpenGL ES 3.2, Vulkan, hardware virtualization, advanced security, and more. The company has also made some microarchitectural enhancements to improve performance and reduce power consumption: Support for the latest bus interface …

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Fujitsu MB86S70 and MB86S73 ARM Cortex A15 & A7 Processors Run Linux for the Embedded Market

I like to check the ARM Linux kernel mailing list from time to time, as you may discover a few upcoming ARM processors. This week I found out Exynos 5433 and Exynos 7 are actually two different processors (thanks David!), and that AMD had submitted code for their 64-bit ARM Opteron A1100 SoC for servers. I also noticed a patchset for Fujitsu MB86S7X SoCs, and since I don’t often mention Japanese silicon vendors, probably because they now mainly deal mostly with the embedded market that gets very little press, and most information is in Japanese, I decide to have a look. There seems to be four SoC parts in MB86S7x family with MB86S70 quad core processor with two ARM Cortex A15 and two ARM Cortex A7 cores in big.LITTLE configuration, and MB86S73 with two ARM Cortex A7 cores only, as well as MB86S71/72 with 2x A15 and 2x A7, with all featuring a single or quad core Mali-T624 GPU. Fujitsu …

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Imagination Technologies Introduces PowerVR Series7 GPUs with Up to 512 Cores, Virtualization Support

Imagination Technologies has announced a new PowerVR Series7 GPU architecture that will be used in their high end PowerVR Series7XT GPUs delivering up to 1.5 TFLOPS for mid range and high-end mobioe devices, set-top boxes, gaming consoles and even servers, as well as their low power lost cost PowerVR Series7XE GPUs for entry-level mobile devices, set-top boxes, and wearables. PowerVR Series7 GPU, both Series7XT and Series7XE GPUs, can achieve up to a 60% performance improvement over PowerVR Series6XT/6XE GPUs for a given configuration. For example a 64-core PowerVR7XT GPU should be up to 60% faster than a 64-core PowerVR Series6XT clocked at the same frequency, with all extra performance due to a different and improved architecture. Some of Series7 architectural enhancements include: Instruction set enhancements including added co-issue capability, resulting in improved application performance and increased GPU efficiency New hierarchical layout structure that enables scalable polygon throughput and pixel fillrate improvements in addition to increased clock frequencies GPU compute setup …

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Adapteva Announces Three Parallella Fanless Boards for Microserver, Desktop, and Embedded Applications

Adapteva’s Parallella low cost open source hardware “supercomputer” is a board powered by Xilinx Zynq-7010/7020 dual core Cortex A9 + FPGA SoC and the company’s Ephipany epiphany coprocessor, that’s had a successful Kickstarter campaign in 2012 as the 16-core version sold for just $99, and is capable of handling applications such as image and video processing, and ray-tracing, and also comes with an OpenCL SDK. The board was fairly difficult to source after the crowdfunding campaign, and one the common complain of backers was the board had to be actively cooled by a fan. The company has fixed both issues by increasing slightly the price, and redesigning the board so that it can be passively cooled by a larger heatsink. There are now three versions of the parallela board: Parallella Microserver ($119) – Used as an Ethernet connected headless server Parallella Desktop ($149) – Used as a  personal computer Parallella Embedded ($249) – Used for “leading edge” embedded system Here …

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Vivante Unveils Details About GC7000 Series GPU IP Family

Earlier this month, Vivante Corporation has announced several silicon partner integrations (but no names given) of its GC7000 Series GPU IP into SoCs targeting wearables, mobile, automotive, and 4K TV products, and provided some more details about its GC7000 family which supports features such as OpenGL ES 3.1 API, and hardware TS/GS/CS (tessellation / geometry / compute shader) extensions for Android. According to the company, they key benefits of their GC7000 GPU IP can be summarized as follows: True GPU Scalability – GC7000 Series products support limited silicon area to match form factor and market requirements. Products can snap to grid starting at 3.0 mm2 (28 nm) for the smallest single GPU GC7000 instance and grow in simple modular fashion for high end implementations to achieve what the company’s claims to be the the industry’s best PPA (power/performance/area). Smallest Licensable OpenGL ES 3.1 Cores with Geometry, Tessellation, and Compute Shaders – Die area of the GC7000 is reduced by 20% …

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OpenCL Accelerated SQL Database with ARM Mali GPU Compute Capabilities

We’ve previously seen GPU compute on ARM could improve performance for mobile, automotive and consumer electronics application. GPU compute offload CPU task that can be parallelized to the GPU using APIs such as OpenCL or RenderScript. Most applications that can leverage GPU compute are related to media processing (video decoding, picture processing, audio decoding, image reconigion, etc…), but one thing I did not suspect could be improve is database access. That’s what Tom Gall, Linaro, has achieved in a side project by using OpenCL to accelerate SQLite database operations by around 4 times for a given benchmark. The hardware used was a Samsung Chromebook with an Exynos 5250 SoC featurig a dual core Cortex A15 processor and an ARM Mali T604 GPU. CPU compute is only possible on ARM Mali T6xx and greater, and won’t work on Mali 400 / 450 GPUs. Other GPU vendors such as Vivante and Imagination technologies also support GPU compute in their latest processors. As …

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ARM Mali GPU Demos at CES 2014 – 4K 3D UI and Games, ASTC Texture Compression, XBMC + Gesture Recognition, and HEVC Video Decoding

Phill Smith, Demo Manager at ARM, has filmed and uploaded four very interesting demos of what new features will be possible thanks to new generation ARM Mali-450 and Mali-T6xx GPUs including 4K 3D user interfaces and games, ASTC texture compression, and OpenCL accelerated gesture recognition and HEVC / H.265 video decoding. 4K Resolution 3D User Interface and Game Demo The first demo showcases a Geniatech box (ATV1800?) powered by AMLogic AML8726-M8 featuring an ARM Mali-450MP6 GPU running Android with a user 4K 3D interface designed by Autodesk using Scaleform UI. The rest of the video shows Timbuku 3D gaming demo running at 3840×2160 (4K2K) @ 24 fps. The frame rate appears to be low, but that’s because the box is using HDMI 1.4, which limits UHD output to 24fps. 2160p60 is only available via HDMI 2.0. ASTC Compression Demo on Samsung Galaxy Note 3 3D Textures are getting bigger and increased size requires extra bandwidth, as well as more energy. …

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Practical Applications and Benchmarks of GPU Computing via RenderScript and OpenCL with ARM Mali-T6XX GPU

Since the announcement of ARM Mali-T604 in 2010, ARM has explained that GPGPU (General Purpose computing on GPU), aka GPU Compute, would be one of the key features of their new Mali graphics processor, and the company now expects GPGPU to become mainstream in embedded and mobile devices in 2014 and beyond. I’ve just come across a presentation by Roberto Mijat, technical marketing manager at ARM, entitled “Unleashing the benefits of GPU Computing with ARM Mali” which shows practical applications and use cases where the use of RenderScript, or OpenCL can make massive performance improvements, at much lower power consumption, over the same parallel tasks processed by the CPU only. Let’s have a look at some of the most interesting slides. GPU compute can be used for multiple applications in mobile, multimedia, and automotive sectors. GPU Compute for H.265 / HEVC HEVC aka H.265 is the next generation codec providing twice the bandwidth with the same quality compared to H.264. …

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