Allwinner VR9 SoC is Specifically Designed for Extended/Virtual Reality Headsets

Virtual reality headsets have been powered by application processors designed for smartphones, tablets, or even TV boxes. For example last year, I reviewed a low cost VR headset good enough to watch 360 / VR videos, but not gaming that was based on Allwinner H8  TV box processor. But we’ve previously seen Allwinner was working on VR9 & VR10 processors specifically designed for virtual reality headsets with launches scheduled for Q4 2016 and Q2 2017. There’s obviously been some delays, but the company also now formally launched Allwinner VR9 quad core Cortex A53 processor specifically designed for XR and VR headset (Extended / Virtual reality). Allwinner VR9 key features & specifications with parts that look specific to XR/VR highlighted in bold: CPU – Quad-Core Arm CortexM-A53 @ 1.8GHz with 32KB L1 I-cache + 32KB L1 D-cache per core, 512KB L2 cache, CoolFlex power management architecture GPU – Arm Mali-T760 @ 624MHz with supports for OpenGL ES3.2/3.1/3.0/2.0/1.1, DirectX11.1, OpenCL 1.2/1.1 and …

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Qualcomm QCS603 / QCS605 “IoT” SoCs are Designed for AI and Computer Vision Applications

Qualcommn has unveiled the “Qualcomm Vision Intelligence Platform”, which aims at IoT devices with camera leveraging artificial intelligence and computer vision. The first SoCs part of the platform are QCS605 and QCS603 manufactured with a 10nm process, and equipped with an “advanced image signal processor” and the Qualcomm Artificial Intelligence (AI) Engine, as well Arm CPU cluster, Adreno GPU, and Hexagon DSP. QCS603 & QCS605 specifications: CPU QCS603 – 2x 1.6GHz Qualcomm Kryo 300 Gold cores, 6x 1.7GHz Qualcomm Kryo 300 Silver cores QCS605 – 2x 2.5GHz Qualcomm Kryo 300 Gold cores, 6x 1.7GHz Qualcomm Kryo 300 Silver cores Qualcomm Artificial Intelligence Engine DSP Qualcomm Hexagon 685 Vector Processor 2x Qualcomm Hexagon Vector eXtensions (HVX) GPU – Qualcomm Adreno 615 with OpenGL ES 3.2, Vulkan, OpenCL support Neural Processing – Qualcomm Snapdragon Neural Processing Engine programming interface with support for Tensorflow, Caffe/Caffe2, ONNE, Android NN; 2.1 TOPS @ 1w Memory I/F – 16-bit LPDDR4x @ up to 1866MHz Connectivity WiFi …

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FOSSASIA Summit 2018 Schedule – March 22-25

FOSDEM is the “Free & Open Source Software Developers’ European  Meeting” takes place the first week-end of February every year in Brussels, Belgium.  It turns out there’s an event in Asia called FOSSASIA Summit that’s about to take place in Singapore on March 22-25. There are some differences however, as while FOSDEM is entirely free to attend, FOSSASIA requires to pay an entry fee to attend talks, although there are free tickets to access the exhibition hall and career fair. There are also less sessions as in FOSDEM, but still twelve different tracks with: Artificial Intelligence Blockchain Cloud, Container, DevOps Cybersecurity Database Kernel & Platform Open Data, Internet Society, Community Open Design, IoT, Hardware, Imaging Open Event Solutions Open Source in Business Science Tech Web and Mobile Since the event is spread out over four days, it should be easier to attend the specific sessions you are interested in. I’ve created my own virtual schedule,  but since talks about IoT …

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Samsung Announces Exynos 9810 Octa-core Processor Optimized for AI and Multimedia Applications

Samsung Electronics has just announced the launch of Exynos 9 Series 9810 (Exynos 9810) manufactured with Samsung’s 10-nm FinFET process, featuring an eight core processor clocked up to 2.9 GHz, a gigabit (1.2 Gbps) LTE modem and deep learning-enhanced image processing. Single core performance is aud to be improved by two-fold, while multi-core performance gets a 40% improvement compared to the previous generation chip, which should be Exynos 8895. ARM Mali-G72 GPU is said to bring more realistic graphics along with 20% more performance. Samsung Exynos 9810 specifications with extra cache and memory info from Anandtech: CPU Quad core custom Exynos M3 @ up to 2.9GHz optimized for performance; 512KB L2 cache per core Quad-core Arm Cortex-A55 @ up to 1.9GHz optimized for efficiency; 128KB L2 cache per core GPU – Arm Mali-G72MP18 Memory – LPDDR4x (4x 16-bit @ 1794 MHz) Storage – UFS 2.1, SD 3.0 Display –  Up to WQUXGA (3840×2400), 4K UHD (4096×2160) LTE Modem – LTE …

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Qualcomm Snapdragon 845 Octa Core Kryo 385 SoC to Power Premium Smartphones, XR Headsets, Windows Laptops

Qualcomm Snapdragon 845 processor was expected since May 2017 with four custom Cortex A75 cores, four Cortex A53 cores, Adreno 630 GPU, and X20 LTE modem. with the launch planned for Q1 2018. At least, that what the leaks said. Qualcomm has now formally launched Snapdragon 845 Mobile Platform and rumors were mostly right, as the the octa-core processor comes with four Kryo 385 Gold cores (custom Cortex A75), four Kryo 385 Silver cores (custom Cortex A55) leveraging DynamIQ technology, an Adreno 630 “Visual Processing System”, and Snapdragon X20 modem supporting LTE Cat18/13. The processor is said to use more advanced artificial intelligence (AI) allowing what the company calls “extended reality (XR)” applications, and will soon be found in flagship smartphones, XR headsets, mobile PCs, and more. Qualcomm Snapdragon 845 (SDM845) specifications: Processor 4x Kryo 385 Gold performance cores @ up to 2.80 GHz (custom ARM Cortex A75 cores) 4x Kryo 385 Silver efficiency cores @ up to 1.80 GHz …

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Arm Announces Mali-D71 for 4K/120 Hz Displays, Assertive Display 5 with HDR

Arm has just announced Mali-D71 display processor optimized for 4K120 displays used for virtual reality, Assertive Display 5 display management core which adds support for high dynamic range (HDR10 / HLG), as well as CoreLink MMU-600 system memory management unit to handle data feed to Mali-D71, with the integration leading to a 55% area saving for the combined solution and a 50% latency improvement. Mali-D71 Display Processor The main advantages of D71 display processor include: 30% system power savings by fully offloading GPU workloads before output such as composition, rotation, high-quality scaling, and other imaging processing in fixed function hardware. 2x area efficiency compared to Mali-DP650. When driving a single display, it can re-use the resources of a secondary display, doubling the performance. 4x latency tolerance – Mali-D71 can sustain up to 4x the delay on the system bus for the same throughput, helping maintaining high refresh rates up to 120 fps. 2x pixel throughput Mali D71 will also improve …

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Oculus Rift Virtual Reality Development Kit 2 Becomes Open Source Hardware

Oculus Rift DK2 virtual reality headset and development kit started to ship in summer 2014. The DK2 is kind of VR headset that is connected to a more powerful computer via USB and HDMI, includes hardware for positional tracking, a 5″ display ,and two lenses for each eye. Since then the company has been purchased by Facebook, and they’ve now decided to make the headset fully open source hardware.   The release includes schematics, board layout, mechanical CAD, artwork, and specifications under a Creative Commons Attribution 4.0 license, as well as firmware under “BSD+PATENT” licenses which you’ll all find on Github. The release is divided into four main folders: Documentation with high-level specifications for the DK2 headset, sensor, and firmware. Cable with schematics and high level specifications for the cables. Custom assembly that would be hard to recreate from source. Allegedly the most complex part of the design Sensor with electrical and mechanical CAD for the positional tracking sensor. Sadly …

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8K VR Headsets Are Coming, Starting with Pimax 8K

The user experience with current virtual reality headsets is far from ideal, because of a lack of content, the “screen-door effect“, and the screen resolution is not quite high enough since it’s so close from our eyes. 8K virtual reality headsets, with 4K per eye, should make the experience both more realistic, and minimize the screen-door effect. One of the first such products will be Pimax 8K VR headset. It’s still a prototype that the company will showcase at IFA Berlin 2017, but we already know that beside a twin 3840 x 2160 pixel display, it will also have a 200 degree field of view, and 18 ms MTP (Motion-to-Photon) latency. The headset will ship with two motion controllers to track your movements. With the kind of processing power required to handle 8K, it’s not a standalone headset, and instead will rely on (Windows) computers with NVIDIA GeForce GTX980 or 1070 or higher graphics capabilities, be compatible with SteamVR, and …

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