A 6-Part BeagleBone Webinar for Users, Developers and Education Starts on May 10

BeagleBone-Webinar

The BeagleBone Black and derivatives like PocketBeagle or BeagleBone Green Wireless are still popular development boards, and if you are interested in the platform as a developer, user, or educator, you may learn more about the boards and how to use them in an upcoming BeagleBone webinar series presented by Jason Kridner, the co-founder and board member at BeagleBoard.org Foundation,  and element14. The webinar series will start in about 2 weeks with the following schedule: Introduction to BeagleBone –  10th May 2018 @ 11:00 AM (CDT)/17:00 (GMT) BeagleBone for Linux Users – 24th May 2018 @ 11:00 AM (CDT)/17:00 (GMT) BeagleBone for Embedded Developers – 6th June 2018 @ 11:00 AM (CDT)/17:00 (GMT) BeagleBone for Web Developers – 21th June  2018  @ 11:00 AM (CDT)/17:00 (GMT) BeagleBone Blue for Robotics – 12th July 2018 @ 11:00 AM (CDT)/17:00 (GMT) BeagleBone in the Classroom – 26th July 2018  @ 11:00 AM (CDT)/17:00 (GMT) I understand attending the webinar is free, and …

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Midgard architecture for Embedded GPUs (Mali-T604 / Mali T658)

I’ve attended a webinar entitled “Harness the power and flexibility of the Midgard architecture for Embedded GPUs” presented Steve Steele, Product Manager at ARM Media Processing Division and sponsored by EETimes. Steve starts to talk about the current GPU architecture “Utgard” used in Mali-200, Mali-300 and Mali-400MP which allows resolutions up to 1080p and are used in many smartphones today including Samsung Galaxy S2 (Mali-400MP) which provides great graphics performance. He then explains how mobile devices are used today and what performance we may except in the future: Mobile As Main compute platform: New UI and Augmented Reality Social Networks and emails Content Creation/consumption 1 Device to multiple screen (e.g LCD screen and TV via HDMI) Evolving Processing Demand: Graphics Complexity multiplied by 25 Increase in screen size (1080p resolution support). Graphics API: Khronos OpenGL ES, Microsoft DirectX 11 Compute API: OpenCL, Renderscript Compute and Direct Compute. After this overview, he starts to talk about Midgard architecture and gives the …

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Technologies and Techniques to Accelerate Embedded Development

I’ve recently attended a webinar entitled “Accelerate Your Next Embedded Development Project: Essential Tools and Techniques for Every Phase of Your Project Lifecycle”  presented by Wind river and VDC Research. The two speakers were: Marc Brown, Wind River VP, Tools and Marketing Operation. Christopher Rommel, Senior Analyst at VDC Research. The webinar was composed of three sections: Industry Challenges. (Wind River) Embedded Development: Data and Trends. (VDC Research) New ways to accelerate development (Wind River) Industry challenges Marc describes the new challenges for device software drivers: Increased security, safety and quality requirements for connectivity Performance scalability: multi-cores, many cores and SoC support. Pressure to lower OPEX (Operating Expenses) Companies are now pushed to increase performance,  become more cost effective and provide a better connectivity while at the same time decrease time to market, project risks and security issues. Data and Trends Christopher first present a slide showing there are still many embedded projects that are late mainl because of: Changes …

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