Intrinsyc Launches OPEN-6 Platform for Freescale i.MX6

Intrinsyc Software International announced the OPEN-6 Design and Production Platform  that leverages Freescale i.MX 6 multi-core Cortex-A9 processors. Intrinsyc’s OPEN-6 DPP product line will deliver a platform for device makers focused on tablets, eReaders, automotive infotainment (IVI), and industrial handhelds. The platform will include support for: Android 4.0 or Windows Mobile 6.5 Production BSP Advanced Power Management 3G and 4G communication module options, with Intrinsyc’s RapidRIL technology Combination Bluetooth, WLAN, and GPS Capacitive multi-touch display with multiple options including daylight readability Multiple high resolution cameras Full suite of sensors Device Management through Intrinsyc’s i.Device Manager The OPEN-6 DPP product line includes the following solutions: Licensable Production Package – includes production software in source format and cost optimized hardware design that can be licensed by OEM’s and ODM’s for device acceleration Development Kit – solution for application developers and device manufacturers to evaluate, develop, test, and deploy applications that utilize the […]

MIPS Releases Android NDK 7m

MIPS has just announced the release of the Android Native Development Kit version 7. It has the same APIs as the Android NDK revision 7 released in November 2011 (for Android 4.0), but adds support for MIPS architecture and the MIPS ABI . The NDK is available for Windows, Linux and MacOS. The NDK allows developers to use C/C++ code either to reuse existing C/C++ code or to improve the performance over code developed with Java. Note that MIPS states that “using native code does not result in an automatic performance increase, but always increases application complexity. If you have not run into any limitations using the Android framework APIs, you probably do not need the NDK.” The NDK can be downloaded for: Windows Linux Mac You’ll also have to download the Android MIPS SDK, if you want to use the NDK. Strangely, the Mac SDK is not available for […]

AllWinner A10/A1X Processor Resources, Development Board and SDK

AllWinner A10 (part of A1X series) is an ARM Cortex A8 SoC targetting multimedia products such as tablets, HD STB or digital signage. It is currently found in some low cost Android tablets such as Momo9C and will be used in Rhombus Tech’s Raspberry Pi alternative. The processor features an ARM Cortex A8 clocked at 1.5 Ghz with a Mali-400 GPU. It can support 1080p encoding/decoding, provides HDMI, Component, Composite, VGA and LVDS video outputs,  USB2.0 ports, a SATA 2.0 port and more… Here are the key features of the Allwinner A10: VPU (Video Processing Unit) HD Video Decoding (Super HD 2160P/3D Film) Support all popular video formats, including VP8, AVS, H. 264 AVC, VC-1, MPEG-1/2/4, … HD Video Encoding (H.264 High Profile) Support encoding in H.264 format DPU (Display Processing Unit) MULTI-CHANNEL HD displays Built-in HDMI YPbPr, CVBS, VGA LCD interfaces: CPU, RGB, LVDS up to Full HD Memory […]

Special Developer Edition (SDE) for Archos G9 Tablets

Back in October, Archos released the GPL source code for Archos G9 Tablets and at the time the Special Developer Edition (SDE) was not released even though it is available for G8 devices. Now the SDE has still not been officially released, but I found a forum post on XDA Developers Forum explaining how the SDE Menu could be enabled by following the instructions below. Root your device with Paul O’Brien’s root here. (it won’t work if the device is not rooted) Unzip the content of gen9_enable_sde.zip to a directory. Launch the script enable_sde. Reboot into recovery mode, you should have the SDE menu now, you can flash your own kernel+initrd the same way it was done on previous generation. One trick: the initramfs should be still named initramfs.cpio.gz, but it should be compressed with lzma with current kernel. Another trick: to get rid of paul’s root as it messes up […]

Qt Labs Releases Qt 4.8.0

Qt Labs has just announced the release of Qt 4.8.0 featuring Qt Platform Abstraction, threaded OpenGL support, multithreaded HTTP and optimized file system access. Here are some of the new key features  in Qt 4.8.0: Qt Platform Abstraction (QPA) QPA restructures the GUI stack to enable easier porting of Qt to different windowing systems and devices. Previously called Lighthouse. Threaded OpenGL supportEnables developers to render OpenGL from more than one thread concurrently. See Threaded OpenGL in 4.8 for more details. Multithreaded HTTP HTTP requests are now handled in a separate thread by default. This should make application guis smoother, as networking will no longer use the main event loop. Optimized file system access The file system stack received some heavy lifting under the hood. The result is better I/O performance, achieved by reducing the number of system calls performed for I/O and by better use of cached data, when available. […]

Metaio Releases Mobile Augmented Reality SDK

Yesterday Qualcomm released QCAR SDK 1.5 Beta, and today Metaio announces its Mobile SDK 3.0 for augmented reality application development on Android and iOS. The metaio Mobile SDK brings with it patented gravity-awareness and visual tracking technology for 2D and 3D objects, now three times more robust than the previous version. These features combined will ensure AR experiences that are more natural, more intuitive, and more realistic, says the company. Metaio recently announced formal collaborations with ARM, ST-Ericsson and Texas Instruments to fully take advantage of the GPU hardware provided by those companies and the Mobile SDK is optimized for ARM Mali GPU (both graphics and compute), ST Ericsson Nova and NovaThor mobile processors and TI OMAP processors. The metaio Mobile SDK also includes its own 3D rendering engine – now with advanced shader support – and a plugin to make use of Unity3D (3D game engine). You can watch […]

Qualcomm Releases Augmented Reality SDK 1.5 Beta for Android

Qualcomm has just announced the availability of QCAR SDK version 1.5 Beta 1 for Android. is now available for download. The Key features and improvements in this version of the QCAR SDK include: Video background texture access: The SDK now provides a simple and streamlined way of accessing the video background texture. Developers can now write custom special effects using powerful shaders resulting in far more exciting application experiences. Swapping datasets at runtime: If your app needs to augment more than 60 images, you can now create multiple datasets – using the web-based Target Management System (My Trackables tool)- and load the appropriate dataset at runtime. You no longer have to upgrade your app to change the target dataset, and you can now build AR experiences that work on a large number of images. Improved tracking performance: The new SDK features several enhancements that reduce jitter in the augmentations, speed […]

“Romo” Robot Controlled by Android or iOS Smartphones

Romotive startup has designed “Romo”, a tank-like Robot controlled by Android or/and iOS mobile devices. Peter Seid and Phu Nguyen – Romotive’s co-founders – have raised over 114,000 USD on KickStarter website from more than 1,100 contributors looking to buy the Romo robot. The company has reached its founding target (32,000 USD) and can now move forward on production. You can still get the Robot for 78 USD (+12 USD shipping if you live outside the US) on KickStarter. You’ll need two Android or iOS devices to play with it: one acting as a camera that sits on the “Romo” and the other to control the robot’s movements and receive the camera stream via Wi-Fi. The motors are interestingly controlled by audio signals coming from the smartphone. Romo’s Hardware is composed of the following: A motorized, acrylic base with an accessory port that can be controlled by any smartphone (or […]

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