HiSilicon Kirin 960 Octa Core Application Processor Features ARM Cortex A73 & A53 Cores, Mali G71 MP8 GPU

Following on Kirin 950 processor found in Huawei Mate 8, P9, P9 Max & Honor 8 smartphones, Hisilicon has now unveiled Kirin 960 octa-core processor with four ARM Cortex A73 cores, four Cortex A53 low power cores, a Mali G71 MP8 GPU, and an LTE Cat.12 modem. The table below from Anandtech compares features and specifications of Kirin 950 against the new Kirin 960 processor. SoC Kirin 950 Kirin 960 CPU 4x Cortex A72 (2.3 GHz) 4x Cortex A53 (1.8 GHz) 4x Cortex A73 (2.4 GHz) 4x Cortex A53 (1.8 GHz) Memory Controller LPDDR3-933 or LPDDR4-1333 (hybrid controller) LPDDR4-1800 GPU ARM Mali-T880MP4 @ 900 MHz ARM Mali-G71MP8 @ 900 MHz Interconnect ARM CCI-400 ARM CCI-550 Encode/ Decode 1080p H.264 Decode & Encode2160p30 HEVC Decode 2160p30 HEVC & H.264 Decode & Encode2160p60 HEVC Decode Camera/ISP Dual 14bit ISP 940MP/s Improved Dual 14bit ISP Sensor Hub i5 i6 Storage eMMC 5.0 UFS 2.1 Integrated Modem Balong Integrated UE Cat. 6 LTE Integrated UE Cat. 12 LTE 4x […]

Open Source Mali-200 / Mali-400 GPU Lima Driver Gets New Commits

The Lima driver, a project aimed at providing an open source driver for ARM Mali-400 and Mali-200 GPUs, was introduced 4 years ago, and after some reverse engineering work, a Quake 3 demo was showcase later in 2013 with an intermediate version of the Lima drivers. However, the main developer (libv) eventually lost interest or lacked time to further work, and the latest commit was made in June 9, 2013. But another developer (oklas) committed some code to limadriver-ng just a few days ago. But don’t get too excited, as the modifications are minor with some build fixes, some other Makefile modifications, and only one C file modified with 6 new lines of code. But maybe that’s just the beginning… We’ll see. Mali-400 GPU is now rather old, so why would somebody work on this? One explanation could be C.H.I.P and Pine A64 boards are both based on Allwinner SoCs with a Mali-400 GPU, but a more likely explanation is […]

ARM Releases Kernel Drivers for Mali-T880 / T860 GPUs, User Space Drivers for Mali-T76x GPUs

ARM Mali GPU drivers includes both open source kernel drivers, and binary userspace drivers supporting framebuffer and/ior X11 implementation. The former is rarely an issue and is quickly released, but the latter requires porting and testing for a specific hardware platform, as well legal work, which greatly delay the releases. Mali-T880 GPU was announced at the beginning of the month together with ARM Cortex A72, and on February 17, 2015, ARM released an update to their Mali-T600 series, Mali-T700 series & Mali-T860/T880 GPU kernel device drivers with revision r5p1-00rel0 that adds supports to Mali-T860 and Mali-T880 GPU. These open source drivers are available for Android and Linux, and also support early Mali-T700 and T600 GPUs. Separately, the company has also released Mali-T76X GPU drivers for Firefly board powered by Rockchip RK3288 quad core Cortex A17 processor featuring a Mali-T764 GPU. The first release only supports the framebuffer driver, but ARM is expecting to be able to release the X11 version […]

TyGL OpenGL ES 2.0 Backend for WebKit Speeds Up Web Rendering by Up to 11 Times

ARM, Szeged University in Hungary, and Samsung Research UK have been working on TyGL, a new backend for WebKit accelerated with OpenGL ES2.0, and developed and tested on ARM Mali-T628 GPU found in Samsung ARM Chromebook. It will typically provide 1.5 to 4.5 times higher performance, but in the best cases, it can achieve up to eleven times the performance of a CPU-only rendered page. The key features of TyGL include: Web rendering accelerated by GPU – Batching of draw calls delivers better results on GPUs. TyGL groups commands together to avoid frequent state changes while calling the Graphics Context API. Automatic shader generation – TyGL generates complex shaders from multiple shader fragments, and ensures the batches fit into the shader cache of the GPU. Trapezoid based path rendering – Work in progress. It will leverage GPU capabilities such as the Pixel Local Storage extension for OpenGL ES. No software fallback – Complete GPU-based hardware accelerated solution with no dependency […]

ARM Unveils Mali-T800 Series GPUs, Mali-V550 VPU, and Mali-DP550 Display Processor

ARM has just announced several new Mali media IP: three Mali-T800 series GPUs (Mali-T820, Mali-T830, and Mali-T830) based on Midgard architecture, as well as Mali-V500 video accelerator, and the Mali-DP550 display processor. Mali T800 Series GPU The new Mali T-8xx GPUs are based on the same Midgard architecture used in Mali T-6xx and T-7xx GPUs, but deliver better power efficiency thanks to technologies such as ARM Frame Buffer Compression (AFBC), and Adaptive Scalable Texture Compression (ASTC) for imput bandwidth reduction, as well as Transaction Elimination and Smart Composition. ARM provided some performance and energy-comparison between T800 and T600 series (but strangely nothing against T700): The Mali-T820 GPU is optimized for entry-level products, achieving up to 40 percent more performance density compared to the Mali-T622 GPU. The Mali-T830 GPU delivers up to 55 percent more performance than the Mali-T622 GPU. The Mali-T860 GPU provides higher performance and 45 percent more energy-efficiency compared to the Mali-T628 GPU. Mali-T860 supports up to 16 […]

Linaro 14.09 Release with Kernel 3.17 and Android 4.4.4

Linaro 14.09 has just been released with Linux kernel 3.17-rc4 (baseline), Linux 3.10.54 & 3.14.19 (LSK), and Android 4.4.2 & 4.4.4. Linaro has kept working on their member boards such as IFC6410 (Qualcomm), D01 (Huawei/Hisilicon), Ardnale (Samsung), and Juno (ARM). They’ve also announced they’ll change the tools to build GCC by using cbuild2 instead of cbuild1 for next release, and they’ve enabled a build with gcov (for code coverage analysis) which may mean they’ll work on reducing the kernel size by getting rid off unused code. I’ve also noticed the Arndale and Arndale Octa Ubuntu images are now based on Linux LSK with Mali GPU support since last month. Here are the highlights of this release: Linux Linaro 3.17-rc4-2014.09 GATOR version 5.19 updated topic from Qualcomm LT (ifc6410 board support) and HiSilicon LT updated Versatile Express ARM64 support (FVP Base and Foundation models, Juno) from ARM LT. updated Versatile Express patches from ARM LT updated LLVM topic (follows the community […]

Mali-400 GPU Is Now Working in Linux for Rockchip RK3188 Devices

Accelerated 3D graphics in Linux with Mali-400 via OpenGL ES has been possible for nearly a year on RK3066 devices,  but there was no such support for RK3188. This week however, both Naoki FUKAUMI and omegamoon have reported OpenGL ES to work in in their respective RK3188 devices. I don’t know which device omegamoon used, but Naoki did so in Radxa Rock, and even posted instructions to build it yourself. They’ve mostly followed the work done by olegk0 for Rockchip, and Mali drivers build instructions provided in linux-sunxi community, and it can be summarize in 3 main steps: Cross-compile drm.ko, mali_drm.ko, ump.ko, mali.ko in a Linux machine Copy and load the four modules to your RK3188 based board or device. Install dependencies and binary Mali drivers from sunxi-linux in your Rockchip device Once this is done you can try some OpenGL ES demos such as esgears2 or glmark2-es to test it with the framebuffer. es2gears can be installed with “sudo […]

ARM Mali GPU Demos at CES 2014 – 4K 3D UI and Games, ASTC Texture Compression, XBMC + Gesture Recognition, and HEVC Video Decoding

Phill Smith, Demo Manager at ARM, has filmed and uploaded four very interesting demos of what new features will be possible thanks to new generation ARM Mali-450 and Mali-T6xx GPUs including 4K 3D user interfaces and games, ASTC texture compression, and OpenCL accelerated gesture recognition and HEVC / H.265 video decoding. 4K Resolution 3D User Interface and Game Demo The first demo showcases a Geniatech box (ATV1800?) powered by AMLogic AML8726-M8 featuring an ARM Mali-450MP6 GPU running Android with a user 4K 3D interface designed by Autodesk using Scaleform UI. The rest of the video shows Timbuku 3D gaming demo running at 3840×2160 (4K2K) @ 24 fps. The frame rate appears to be low, but that’s because the box is using HDMI 1.4, which limits UHD output to 24fps. 2160p60 is only available via HDMI 2.0. ASTC Compression Demo on Samsung Galaxy Note 3 3D Textures are getting bigger and increased size requires extra bandwidth, as well as more energy. […]