Virtual reality has gotten a lot of hype in the last year or so, and so far there’s basically three ways to implement virtual reality: smartphone + VR headset, all-in-one headset, and PC + headset. Currently the former is the most popular option as it’s much cheaper than the other two, while PC based virtual reality provides the best user experience, but it’s quite pricey. Allwinner is now at Computex 2016 promoting their virtual reality solutions, and they see smartphone based VR peak in 2018, PC based VR have a slower growth, with All-in-one VR becoming the dominant force in 2020 and beyond.
- Allwinner VR9 (Q4 2016) – Four times the performance over H8vr and mobile VR game support
- Allwinner VR10 (Q2 2017) – LTE and artificial intelligence support, 50% lower power consumption and twice the performance of VR9.
Jean-Luc started CNX Software in 2010 as a part-time endeavor, before quitting his job as a software engineering manager, and starting to write daily news, and reviews full time later in 2011.