CES 2014 Keynotes and Linux Conference Australia 2014 Videos

The Consumer Electronics Show and LinuxConf Australia are completely different events, the former targets consumers and takes place in the US, and the latter is for Linux users, developers & systems administrators, and occurs in Australia. However, both happened at the same time this year, and video recording for CES 2014 keynotes, and LinuxConf Australia 2014 (LCA 2014) sessions for both events are now available. CES 2014 Keynote videos While the event took place, it was quite difficult, and sometimes just impossible, to find videos of the keynotes, either live or recordings, and I could only watch Intel, Nvidia, Samsung, and Sony keynotes at the time. I’ve been informed that at least some of CES 2014 keynote videos are now available online. I can access 9 videos from Intel, Yahoo, Audi, Cisco, Sony, etc… Thanks to Csilie for the link.   Linux Conference Australia 2014 LCA 2014 took place on […]

Imagination Unveils OpenGL ES 3.0 Compliant Entry Level PowerVR Series6XE GPUs, and Series6XT Architecture Promising TFLOPS Performance

Imagination Technologies has announced four OpenGL ES 3.0 compliant mobile GPUs based on PowerVR Series6XE Rogue architecture for entry level ($100) smartphones, tablets, and other low-end consumer devices such as wearables and smart TVs, as well as four high-end GPUs based on PowerVR Series6XT Rogue architecture capable of TeraFLOPS computing power. PowerVR Series6XE GPUs The new PowerVR Rogue GPUs will deliver the same fillrate performance as equivalent Series5XT multi-processor configurations but offer more in terms of features and functionality, including OpenGL ES 3.0, OpenCL 1.x, and DirectX 9.3. Four entry-level GPUs have been introduced at CES 2014: PowerVR G6050 – Smallest fully-featured GPU core by Imagination with support for OpenGL ES3.0 and OpenCL 1.x. PowerVR G6060 – Same as G6050, but adds PVRIC2, the company’s second generation lossless PowerVR Image Compression. It reduces bandwidth requirements, and it likely to be used in entry-level tablets, HD TVs and STBs. PowerVR G6100 […]

GCW Zero Handheld Console Runs 3D Games via Open Source Vivante GPU Drivers (Etnaviv)

GCW Zero is an open source handheld gaming console featuring Ingenic JZ4770 MIPS processor with Vivante GC860 GPU, 512MB RAM, 16GB internal storage, and a 3.5″ LCD with 320×240 pixels. The device runs Linux (OpenDingux) , and retro games and emulators. GCW Zero had a successful kickstarter campaign, and is now available in a few shops such as ThinkGeek (US), DragonBox (EU) for $150 / 125 Euros. Today, I’m writing about this console, not because of amazing specs, nor price, but because it could be the first  device with an embedded SoC that retails with an open source GPU driver. In September of this year, GCW Zero received a firmware update with Etnaviv GPU driver for Vivante GC860 adding support for 3D games via OpenGL ES support. The video below shows Quake 3 Arena running on the game console with the Etnaviv drivers. Lots of OpenGL ES1 and 2 features […]

PVRMonitor Displays real-time CPU and GPU performance for PowerVR enabled Android Devices

Imagination Technologies has some advanced tools such as PowerVRTune in their Powervr Graphics SDK, but they’ve now released a simple tool called PVRMonitor to display real-time CPU and GPU usage for Android devices featuring PowerVR GPUs. In some firmware, Android’s Developer Settings have options to enable CPU and GPU usage, but in my phone for example, this is not available, so this app may be handy to check whether your system or app is taking too many resources. Inside the application, you can select the overlay position, whether to show all CPU cores with CPU load averaged over 200ms, or over one second. You can select five hardware blocks to display: CPU Total Pixel – Load in percent of the pixel processing hardware including texturing, raster operation and  fragment shader processing. If nothing is modified on the screen it should be zero, and if it is too high during games […]

Practical Applications and Benchmarks of GPU Computing via RenderScript and OpenCL with ARM Mali-T6XX GPU

Since the announcement of ARM Mali-T604 in 2010, ARM has explained that GPGPU (General Purpose computing on GPU), aka GPU Compute, would be one of the key features of their new Mali graphics processor, and the company now expects GPGPU to become mainstream in embedded and mobile devices in 2014 and beyond. I’ve just come across a presentation by Roberto Mijat, technical marketing manager at ARM, entitled “Unleashing the benefits of GPU Computing with ARM Mali” which shows practical applications and use cases where the use of RenderScript, or OpenCL can make massive performance improvements, at much lower power consumption, over the same parallel tasks processed by the CPU only. Let’s have a look at some of the most interesting slides. GPU compute can be used for multiple applications in mobile, multimedia, and automotive sectors. GPU Compute for H.265 / HEVC HEVC aka H.265 is the next generation codec providing […]

ThL W200 Smartphone Review (Mediatek MT6589T)

I’ve received ThL W200, a smartphone powered by Mediatek MT6589T SoC, at the beginning of week (Check specs and unboxing pictures), and after about a week of use, it’s time for a review. First I’ll go through my first impressions, test of different features such as the camera, GPS, and Bluetooth, and finally run some apps to get system information and benchmarks for this phone. ThL W200 Review This smartphone feels very light, but the build quality is good, and as explained in my unboxing post, comes with power, volume -/+, and menu/home/back buttons. You’ll also find rear camera + flash, front camera, the light sensor, and the notification light. First impressions The phone boots to the standard Android home screen, as shown above, with English as the default language, and comes with Google Play Store, and no Chinese apps. The 720p screen provide a sharp and clear display, and […]

Google Announces LG Nexus 5 Smartphone with Android 4.4 KitKat

Google has partnered with LG and Nestle to bring to market the latest Nexus 5 smartphone featuring Android 4.4 “Kitkat”, the latest, and brand new, release of Android. Let’s first have a look at the device, and then we’ll go through the new features and improvement brought by Android 4.4. LG Nexus 5 Nexus 5 has the following technical specifications: SoC – Qualcomm Snapdragon 800 @ 2.26GHz with Adreno 330 GPU @ 450MHz System Memory – 2GB RAM Storage – 16 to 32 GB flash, but no microSD slot Display – 4.95″ touchscreen display with 1920×1080 resolution, Gorilla Glass 3 Connectivity – Dual band 802.11a/b/g/n/ac WiFi (2.4G/5G), Bluetooth 4.0, NFC, and GPS Celullar Networks – 2G/3G/4G LTE. GSM, CDMA, WCDMA, and LTE in North America, and GSM, WCDMA, and LTE for the rest of the world. Camera – 8MP rear camera with Optical Image Stabilization (OIS) and 1.3MP front camera […]

ARM Unveils Mali-T720 and Mali-T760 GPUs

ARM has recently announced two new Mali GPUs: Mali-T760 for high-end smartphones and tablets, and Mali-T720 for entry-level devices, but with better performance and energy performance compared to previous cost-optimized Mali GPUs, as well as OpenGL ES 3.0 support. These new GPUs have already been licensed by companies such as MediaTek, Rockchip, Samsung and LG Electronics.   Mali-T760 GPU ARM lists the key benefits and features of the ARM Mali-T760 GPU as follows: An increase in energy efficiency and performance of approximately 400 percent over the ARM       Mali-T604 GPU; Scaling to 16 shader cores, which doubles the previous generation, plus an increase in both performance per shader core and overall performance; Reduction of internal and SoC bandwidth utilization, significantly reducing energy consumption, enabled by ARM Frame Buffer Compression (AFBC), and Smart Composition, delivering more than 50 percent reduction in total memory bandwidth utilization; Simplified implementation through reduced wire count and […]