Android C/C++ development with Android Native SDK
HyperDevBox is a Japanese based software development company, developing games for Android. They are presenting their new Android game called “Spectral Souls”, the first tactical RPG game for Android. The interesting part is that this Android gamewas not developped with Java, but only using C/C++ programming with Android Native SDK (NDK) (Currently revision 5). Using the NDK means you’ll have to adapt your software to several hardware platform contrary to java development. They now only support Qualcomm and PowerVR GPU for now, and they are working on supporting NVidia Tegra platform and other upcoming GPU. The advantage of native code is a potential performance improvement and code re-use if you have already applications developed in C/C++, the inconvenience is that more work is need to support different hardware. Currently the NDK is only available for ARM platforms (ARMv5TE andARMv7-A), future releases will support x86 instructions.
The video below is an interview with Carlo Perconti, the founder of HyperDevBox explaining how their new game has been ported to Android (from PSP) using Android Native Development Kit.