Collabora has been working on open-source graphics projects for a while, including Panfrost open-source drivers for Arm Midgard and Bitfrost GPUs which got experimental OpenGL ES 3.0 support earlier this year.
But the company has also been working with Microsoft in order to provide an OpenCL 1.2 & OpenGL 3.3 translation layer for Windows devices compatible with DirectX 12.
Their solution relies on Mesa 3D OpenCL and OpenGL open-source implementation with three main components:
- an OpenCL compiler using LLVM and the SPIRV-LLVM-Translator to generate SPIR-V representations of OpenCL kernels. The data goes through an SPIR-V to NIR translator (NIR is Mesa’s internal representation for GPU shaders), and finally to NIR-to-DXIL generating a DXIL compute shader and metadata understood by DirectX 12 (D3D12)
- a custom OpenCL runtime to do a direct translation of DirectX 12 (Not based on Mesa Clover implementation)
- a Gallium driver that builds and executes command-buffers on the GPU using the D3D12 API. It turns OpenGL commands into D3D12 command-buffers via the NIR to DXIL translator, which are executed on the GPU using the D3D12 driver.
This will allow hardware platform without full support for OpenGL or OpenCL to run apps using those graphics standard, and make it easier for developers looking to move from older OpenCL and OpenGL API versions to Direct X12.
Jean-Luc started CNX Software in 2010 as a part-time endeavor, before quitting his job as a software engineering manager, and starting to write daily news, and reviews full time later in 2011.
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