Imagination Unveils OpenGL ES 3.0 Compliant Entry Level PowerVR Series6XE GPUs, and Series6XT Architecture Promising TFLOPS Performance

Imagination Technologies has announced four OpenGL ES 3.0 compliant mobile GPUs based on PowerVR Series6XE Rogue architecture for entry level ($100) smartphones, tablets, and other low-end consumer devices such as wearables and smart TVs, as well as four high-end GPUs based on PowerVR Series6XT Rogue architecture capable of TeraFLOPS computing power.


PowerVR Series6XE GPUs

The new PowerVR Rogue GPUs will deliver the same fillrate performance as equivalent Series5XT multi-processor configurations but offer more in terms of features and functionality, including OpenGL ES 3.0, OpenCL 1.x, and DirectX 9.3.

Four entry-level GPUs have been introduced at CES 2014:

  • PowerVR G6050 – Smallest fully-featured GPU core by Imagination with support for OpenGL ES3.0 and OpenCL 1.x.
  • PowerVR G6060 – Same as G6050, but adds PVRIC2, the company’s second generation lossless PowerVR Image Compression. It reduces bandwidth requirements, and it likely to be used in entry-level tablets, HD TVs and STBs.
  • PowerVR G6100 – Updated and optimized version of the original area-optimized Series6XE Rogue core that features a single Unified Shader Cluster (USC) combined with a high-performance texture mapping unit, enabling it to deliver the same raw fillrates as multi-processor GPUs from the previous generation (Series5XT).
  • PowerVR G6110 – Same as G6110, but adds PVRIC2. To be used in low cost 4K  Ultra HD TVs.
PowerVR G6110 Block Diagram
PowerVR G6110 Block Diagram

PowerVR Series6XT GPUs


The company also announced Series6XT GPUs for high-end devices, providing a boost of up to 50% performance compared to Series6 GPUs (for same cluster / clock speed combination), with features such as PVR3C triple compression technologies, and UltraHD deep color GPU, as well as PowerGearing G6XT power management.

Four high-end GPUs have been introduced at CES 2014:
  • PowerVR GX6250 with two shading clusters.
  • PowerVR GX6450 with four shading clusters.
  • PowerVR GX6650 with six shading clusters.
  • PowerVR GX6240 is an area-optimized core with two shading clusters.

Series6XT GPUs features PVR3C triple compression system-level optimizations of the compute and graphics bandwidth flow to increase the performance and lower power consumption. PVR3C is said to combine lossy texture compression (Imagination’s PVRTC and Khronos’ ASTC), second generation lossless image compression (PVRIC2) and lossless geometry compression (PVRGC).

Screenshot of "Soft Kitty" OpenGL 3.0 demo on a  PowerVR Series6XT GPU (Click to Enlarge)
Screenshot of “Soft Kitty” OpenGL 3.0 demo on a PowerVR Series6XT GPU (Click to Enlarge)

Anandtech has a nice performance comparison table with Seruies6 and Series6XT GPUs.

PowerVR Series6/6XT “Rogue”
GPU # of Clusters # of FP32 Ops per Cluster Total FP32 Ops Optimization
G6100 1 64 64 Area
G6200 2 64 128 Area
G6230 2 64 128 Performance
GX6240 2 64? 128? Area
GX6250 2 64? 128? Performance
G6400 4 64 256 Area
G6430 4 64 256 Performance
GX6450 4 64? 256? Performance
G6630 6 64 384 Performance
GX6650 6 64? 384? Performance

GX6650 should have about the same GFLOPS performance as the Kepler GPU in Tegra K1. I suppose the TFLOPS performance aforementioned refers to future Series6XT GPUs, or possibly another type of workload.

Availability and Tools

All eight GPUs are available now, and the company provides developers with free access to the PowerVR Graphics SDK available for Windows, Mac OS X, and Linux at You may also want to check Imagination’s blog posts about Series6XE and Series6XT for further technical details.
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4 Replies to “Imagination Unveils OpenGL ES 3.0 Compliant Entry Level PowerVR Series6XE GPUs, and Series6XT Architecture Promising TFLOPS Performance”

  1. I hate Imagination products. While with other companies there’s at least hope of some open source GPU driver with them there’s none.

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