Qualcomm Snapdragon XR1 was the first processor from the company dedicated to extended reality (XR) and virtual reality (VR) applications. It found its way in various hardware development kits, a well as Google Glass Enterprise Edition v2. We missed the company’s announcement of the Snapdragon XR2 platform with 5G support last December, but Qualcomm has now just unveiled the Snapdragon XR2 5G Reference Design to help OEMs shorten time to market. Qualcomm Snapdragon XR2 Platform Qualcomm did not provide detailed specifications, but the company claims Snapdragon XR2 delivers 2x the CPU and GPU performance, 4x more video bandwidth, 6x higher resolution and 11x AI improvement compared to Snapdragon 835 Mobile XR Platform. It’s also the first XR/VR platform to support seven concurrent cameras, optional 5G connectivity, and enables “true” MR (Mixed Reality) thanks to low latency camera pass-through. Some of the highlights of the processor include: Up to 3K by 3K resolution per eye at 90 frames per second (fps) […]
Shenzhen Wesion had already unveiled their Khadas Edge board that works both as a system-on-module and a standalone SBC thanks to an MXM3 connector on one side, and traditional HDMI and USB ports on the other. The Rockchip RK3399 board will be launched on Indiegogo a little later. But the company is working on a few more boards and development kits all based on Rockchip RK3399 or the upcoming RK3399Pro processor with neural processing unit (NPU) for AI workloads acceleration. First we have Khadas Edge-V, very similar to Khadas Edge but with a 40-pin IO header replacing the MXM3 connector, and following Khadas VIM form factor and ports, so for example we get an Ethernet port as well as an extra USB 3.0 port instead of USB 2.0 on Edge. As mentioned in Khadas Edge announcement, the company is also working on Khadas Captain carrier board with MXM3 socket. So we have three options for development, and while AFAIK the company […]
Hicat launched HICAT.Livera machine vision board for robotics projects on Kickstarter two year ago. The company second project is still related to robotics and machine vision, but geared towards a different target audience, as ARCO robot aims to offer an augmented reality gaming experience to kids, although it’s still hackable/customizable as we’ll see below. The hardware part is mostly comprised of ARCO ROVER robot, and a Bluetooth controller that can be stored in ARCO’s inner capsule, where it recharges and communicates with ARCO through a magnetic pogo connection joint. The listed specifications are rather limited: ARCO ROVER Bluetooth connectivity (nRF52 WiSoC) 10 RGB LEDs Battery – Good for about one hour Power Supply – Via USB type C port Dimensions – 8.9 x 7 x 6.5 cm Weight – ~180 grams Controller Bluetooth (nRF52) Sensor – 3-axis accelerometer for motion detection Trigger and rocker Battery – Good for about one hour Dimensions – 5.2 x 3.3 x 2.5 cm Weight […]
Qualcomm has unveiled its first Snapdragon XR platform specifically designed for extended / augmented / virtual reality headsets during a launch event leading up to the Augmented World Expo (AWE). Snapdragon XR1 features the usual Arm based Kryo cores, Adreno GPU, Hexagon DSP, ISP, and so on, but for whatever reason, the company did not disclose details specifications about the platform / SoC. XR1 also provides Qualcomm AI Engine for on-device processing, as well as an advanced XR software service layer, machine learning, the Snapdragon XR Software Development Kit (SDK) and Qualcomm Technologies connectivity and security technologies. Advanced vision processing capabilities of the SoC enabled technologies such as Visual Inertial Odometry (VIO) The XR1 platform will be for higher headsets with 3 to 6 degrees of freedom (3DoF, 6DoF), support ultra high-definition 4K video resolution at up to 60 frames per second, and offer reduced unwanted noise using its Spectra Image Signal Processor (ISP). The solution also packs some audio […]
Well over a year ago, NVIDIA introduced Xavier, their next generation self-driving and artificial intelligence processor, with eight custom ARM cores, a 512-core Volta GPU, and support for 8K video encoding and decode. A few months ago, the company provided some more details and unveiled NVIDIA DRIVE PX Pegasus A.I. computer for level 5 autonomous driving with two Xavier processors and two NVIDIA next-generation GPUs delivering a total 320 TOPS of computing power. For that it’s worth, 320 TOPS is about 3200 times more powerful than Intel Movidus Neural Network Compute Stick. CES 2018 has now started, and NVIDIA made several announcement related to gaming and automotive markets, and confirmed Xavier is now sampling to select customers. What’s really new from the announcement is the addition of two new SDKs (software development kits) for the processor beside the original NVIDIA DRIVE AV autonomous vehicle platform: DRIVE IX – Intelligent experience software development kit that will enable AI assistants for both […]
Qualcomm Snapdragon 845 processor was expected since May 2017 with four custom Cortex A75 cores, four Cortex A53 cores, Adreno 630 GPU, and X20 LTE modem. with the launch planned for Q1 2018. At least, that what the leaks said. Qualcomm has now formally launched Snapdragon 845 Mobile Platform and rumors were mostly right, as the the octa-core processor comes with four Kryo 385 Gold cores (custom Cortex A75), four Kryo 385 Silver cores (custom Cortex A55) leveraging DynamIQ technology, an Adreno 630 “Visual Processing System”, and Snapdragon X20 modem supporting LTE Cat18/13. The processor is said to use more advanced artificial intelligence (AI) allowing what the company calls “extended reality (XR)” applications, and will soon be found in flagship smartphones, XR headsets, mobile PCs, and more. Qualcomm Snapdragon 845 (SDM845) specifications: Processor 4x Kryo 385 Gold performance cores @ up to 2.80 GHz (custom ARM Cortex A75 cores) 4x Kryo 385 Silver efficiency cores @ up to 1.80 GHz […]
Augmented reality has been a thing for many years, and Qualcomm released an Augmented Reality SDK working with Android as soon as 2011, but Google has only just released a preview of ARCore augmented reality SDK for Android in order to bring AR capabilities to existing and future Android phones. ARCore works without any additional hardware (e.g. no 3D depth camera needed such as Tango), relies on Java/OpenGL, Unity or Unreal engines, and focuses on three things: Motion tracking – ARCore determines the position and orientation of the phone as it moves using both the phone’s camera to observe feature points in the room and IMU sensor data, in order to keep virtual objects accurately placed. Environmental understanding – This handles placement of AR objects on surface like a table or a floor, with the SDK detecting horizontal surfaces using the same feature points it uses for motion tracking. Light estimation – ARCore observes the ambient light in the environment, […]
We’ve seen many virtual reality headsets launched in the last year or so, even through the technology and ecosystem still needs to be improved to offer an acceptable user experience, but so far I have not seen augmented reality headset that combines 3D real and virtual worlds into a single screen. I was pretty enthusiastic about augmented reality technology when I first heard about in 2010, but fast forward to 2017, I’m not using any such apps myself, with the most popular AR app possibly being Pokemon Go game launched last year, and apps like the upcoming AR Measure look quite useful. Augmented reality normally works by holding your phone into your hands and the camera, but Mira Prism will change that it’s meant to be worn like a virtual reality headset and relies on a phone (iPhone only for now) to mix both worlds right in front of your eyes. The headset includes a semi-transparent screen allowing you to […]
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