Announced last summer, MediaTek Helio G90 & Helio G90T processors are specifically designed for gaming on smartphones and ideals for titles such as Fornite, PUBG, or KOG.
Both are higher processors with Arm Cortex-A76/A55 cores coupled with an Arm Mali-G76 3EEMC4, but MediaTek has now announced two more cost-effective processors with Helio G70 & Helio G70T SoCs aimed at mid-range/mainstream gaming smartphones.
MediaTek Helio G70 specifications:
- Processor – 2x Arm Cortex-A75 @ 2GHz, 6x Arm Cortex-A55 @ 1.7GHz with “large L3 cache”
- GPU – Arm Mali-G52 2EEMC2 up to 820MHz
- Memory – Up to 8GB LPDDR4x @ 1800MHz
- Storage – eMMC 5.1 flash
- Display – Up to 2520 x 1080 resolution
- Decode – H.264, H.265 / HEVC, VP-9 up to 2K @ 30 fps, 1080p @ 60 fps
- Encode – H.264, H.265 / HEVC up to 2K @ 30 fps, 1080p @ 60 fps
- ISP support 16MP+16MP, or 48MP
- Video Capture – 16MP + 16MP @ 30fps; 25MP @ 30fps; Hardware dual-camera support
- Features – AI Face ID (Face Unlock), AI Smart Photo Album, Single-Cam/Dual-Cam Bokeh; Hardware Warping Engine (EIS); Rolling Shutter Compensation (RSC) engine; MEMA 3DNR; Multi-Frame Noise reduction
- 4G Carrier Aggregation (CA), CDMA2000 1x/EVDO Rev. A (SRLTE), 4G FDD / TDD, HSPA+
- Specific Functions – DL/UL CA, TAS 2.0, HPUE, IMS (VoLTE\ViLTE\WoWi-Fi), eMBMS, Dual 4G VoLTE (DSDS), Band 71
- LTE Category – Cat-7 DL / Cat-13 UL
- Wi-Fi 5 (a/b/g/n/ac) + Bluetooth 5.0
- GNSS – Beidou, Galileo, Glonass, GPS
- FM Radio
- MediaTek Technologies – CorePilot, NeuroPilot, Pump Express, Tiny Sensor Hub, Integrated VoW, HyperEngine Game Technology
It’s unclear how Helio G70T differs from Helio G70, and I suspect some higher CPU and GPU frequencies for the former.
MediaTek HyperEngine game technology enables “Intelligent Speed Uplift for Rapid Gameplay” and “Resource Management Engine for Better, Longer Gameplay” meaning rapid switch between LTE and WiFi, the ability to defer calls during play, and what should be better handling of resources to maximize performance while avoiding throttling.
Note that MediaTek is not the only company designing mobile SoCs for gaming with Qualcomm Snapdragon 730G and Snapdragon 765G targetting the “mainstream gaming smartphones” market segment.
A few more details may be found on the product page.
Via XDA Developers
Jean-Luc started CNX Software in 2010 as a part-time endeavor, before quitting his job as a software engineering manager, and starting to write daily news, and reviews full time later in 2011.
Not that gaming is a concern for me, but I like seeing this mainstream phone processor trend with two good cores (and some others because why not, I guess) which is all you really need for a very good experience with the phone. I don’t mind the faster than necessary GPU as in the several years over which I’ll own the phone, the OS will surely grow to eat up anything I purchase. And if that’s what it takes to get two fast cores vs four slower ones, I’m willing to compromise. Nice to see them having more than just… Read more »
I’m not sure I get the point of 6x CA55. Something like 3x CA73, 2x CA55 could have been a more interesting proposition.
Agreed. but I think I know the reason. 8 is a lucky number in certain parts of the world. I kit you not, that’s enough to add unnecessary cores. Given how small the die area of them are, I guess I don’t mind all that much. A smart vendor would just take four of them offline–or never bring them online to start with. Call it ‘advanced power saving’. 😉
Looking closer, what’s the deal with calling out LTE band 71 specifically? Is there something special needed for that band? I know there would be in the radio, but that’s a different chip, right? Band 71 is only used by T-Mobile in the USA, so that’s pretty specific.
I should have followed the cellular industry better in the last decade.