Miniature versions of popular game consoles from earlier decades have been all the rage recently, but they all have one thing in common: the inability to add games by default. But eventually, people find ways. For example, when it was found Nintendo NES Classic Mini was found to be powered by an Allwinner R16 processor, enthusiasts found ways to run RetroArch on the device with some efforts.
That means we now have a good idea of the technical specifications of the console:
- SoC – MediaTek MT8167A quad core Arm Cortex-A35 processor @ 1.5 GHz with PowerVR GE8300 GPU
- System Memory – 1GB DDR3-1866 (Samsung K4B4G1646E-BYMA)
- Storage – 16GB eMMC 5.1 flash (Samsung KLMAG1JETD-B041)
- Video Output – HDMI port up to 720p resolution
- Audio – MediaTek MT6392A audio codec
- USB – 2x USB port for game controller
- Power Supply – 5V/1A via micro USB port (power adapter not included)
- Dimensions – 149 x 33 x 105 mm
- Weight – 170 grams
There’s an unpopulated 4-pin header on the bottom of LM-11 main board on the left of the HDMI port which could well be the debug port to access the serial console. Sadly, while we knew Allwinner processor would be easy to mess with thanks to the work of linux-sunxi community, I’m not sure working with MediaTek will be as easy, although it should be still possible to modify the firmware, and the USB ports may make it even more interesting than some competitors.
Thanks to Redneckerz for the tip.
Jean-Luc started CNX Software in 2010 as a part-time endeavor, before quitting his job as a software engineering manager, and starting to write daily news, and reviews full time later in 2011.
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